More expressive attacks: Nia and Ren Animation / art preview — original project artwork, shown slowly for inspection. 00:00:00–00:00:05 Nia and Ren: 96 original pose drawings, with eight phases for each of six standing attacks. 00:00:05–00:00:10 Light punches load, launch, and extend. This art preview slows each drawing for inspection. 00:00:10–00:00:15 Light kicks have their own leg motion, balance, and return to guard. 00:00:15–00:00:20 Medium punches add a stronger coil, follow-through, and visible elbow retraction. 00:00:20–00:00:25 Medium kicks extend, withdraw, and recover through distinct drawings. 00:00:25–00:00:30 Heavy punches commit the torso, then pull back before the stance settles. 00:00:30–00:00:35 Heavy kicks follow a longer arc and finish with a deliberate return to guard. 00:00:35–00:00:39 Startup prepares the action. Extension and follow-through show the strike. 00:00:39–00:00:43 Retraction and recovery remain visible until the final return to guard. 00:00:43–00:00:47 More drawings do not shorten startup or recovery. The combat frame selects the artwork. 00:00:47–00:00:51 Landing fix: an air-origin attack keeps its airborne art until that move finishes. 00:00:51–00:00:56 Verified: 29 targeted stance checks and all 1,011 combat tests pass. Visual review continues. 00:00:56–00:01:00 Original designs and artwork by Keyeske Yamada. Game made completely in Codex GPT 6.1 SOL. Music scores by Codex, remixed in Suno. Credits Original designs and artwork by Keyeske Yamada Game made completely in Codex GPT 6.1 SOL Music scores by Codex, remixed in Suno