TWO SUPER IDENTITIES IN COLOR Current checkpoint: guard-parry-and-crouch-punches-2026-10-12 Actual deployed build 20261012-defense1 00:00:00.000 — Private Practice test. Two scripted Super requests. 00:00:03.267 — Nia’s lime; Ren’s teal. Two distinct Super portraits. 00:00:09.267 — 4× replay of the introduction. 0.9 seconds of game time. 00:00:13.733 — Original designs and artwork by Keyeske Yamada 00:00:17.733 — Game made completely in Codex GPT 6.1 SOL 00:00:21.733 — Music scores by Codex, remixed in Suno Production notes: Fresh actual deployed HTTPS gameplay, build 20261012-defense1. Private Practice sessions are reset between demonstrations. Practice starts with full meter; health and meter refill are disabled through the actual training API. Timing-sensitive contacts replace only the normal loop's two semantic input objects; dt, combat results, health, Guard and effects are never fabricated. The crouched punches use native browser keyboard events. All replays and 4× slow motion use recorded source frames; no interpolated poses. All ordinary sequences and the live-motion credit tail play at real time. The credit tail is reused across these five films. Raw browser capture is silent. Existing authorized Codex score remixed in Suno is added; no game-SFX, microphone or physical-listening claim. Controller reads are disabled only in the isolated recording context. Visitor-statistics and service writes were blocked; human tabs and tracker reports were untouched. Limits: - The film samples Nia and Ren; all 20 accents and unchanged portrait identities were separately verified. - Same-loop semantic inputs deliberately request simultaneous Supers. This is not a human timing demonstration. - 320/390 widths were checked through browser emulation; physical phones and controllers were not tested.