DRAWN PUNCHES FROM A CROUCH Current checkpoint: guard-parry-and-crouch-punches-2026-10-12 Actual deployed build 20261012-defense1 00:00:00.000 — Native keyboard test. Nia: light, medium, heavy. 00:00:03.133 — Ren: light, medium, heavy. Both keep a low recovery. 00:00:06.167 — These punches use dedicated crouched drawings. 00:00:09.300 — 4× cropped replay: load, extend, retract, return. 00:00:13.467 — Original designs and artwork by Keyeske Yamada 00:00:17.467 — Game made completely in Codex GPT 6.1 SOL 00:00:21.467 — Music scores by Codex, remixed in Suno Production notes: Fresh actual deployed HTTPS gameplay, build 20261012-defense1. Private Practice sessions are reset between demonstrations. Practice starts with full meter; health and meter refill are disabled through the actual training API. Timing-sensitive contacts replace only the normal loop's two semantic input objects; dt, combat results, health, Guard and effects are never fabricated. The crouched punches use native browser keyboard events. All replays and 4× slow motion use recorded source frames; no interpolated poses. All ordinary sequences and the live-motion credit tail play at real time. The credit tail is reused across these five films. Raw browser capture is silent. Existing authorized Codex score remixed in Suno is added; no game-SFX, microphone or physical-listening claim. Controller reads are disabled only in the isolated recording context. Visitor-statistics and service writes were blocked; human tabs and tracker reports were untouched. Limits: - Only Nia and Ren are filmed; all 20 character sets were separately verified (12 poses each). - Existing combat durations remain. The one-tick light-punch return pose can be skipped by realtime rendering during frame catch-up. - This film shows grounded art and recovery, not new combo balance or hitbox tuning.