RETURNING A FIXED BEAM Current checkpoint: guard-parry-and-crouch-punches-2026-10-12 Actual deployed build 20261012-defense1 00:00:00.000 — Private Practice test. Full meter; scripted contact. 00:00:03.633 — Ren’s portrait introduction precedes the actual beam. 00:00:07.267 — 4× replay: Nia parries; Ren takes the returned hits. 00:00:13.333 — Original designs and artwork by Keyeske Yamada 00:00:17.333 — Game made completely in Codex GPT 6.1 SOL 00:00:21.333 — Music scores by Codex, remixed in Suno Production notes: Fresh actual deployed HTTPS gameplay, build 20261012-defense1. Private Practice sessions are reset between demonstrations. Practice starts with full meter; health and meter refill are disabled through the actual training API. Timing-sensitive contacts replace only the normal loop's two semantic input objects; dt, combat results, health, Guard and effects are never fabricated. The crouched punches use native browser keyboard events. All replays and 4× slow motion use recorded source frames; no interpolated poses. All ordinary sequences and the live-motion credit tail play at real time. The credit tail is reused across these five films. Raw browser capture is silent. Existing authorized Codex score remixed in Suno is added; no game-SFX, microphone or physical-listening claim. Controller reads are disabled only in the isolated recording context. Visitor-statistics and service writes were blocked; human tabs and tracker reports were untouched. Limits: - The reflected beam keeps its fixed rendered form; ownership and hit direction change. - This is a controlled level-three Ren Super demonstration, not a claim that every attack can be parried. Throws cannot be parried.