SUPER PORTRAITS IN MOTION Actual deployed website build 20261012-cutin1 — October 12, 2026 00:00:00.000 — Super portraits are live. Practice mode refills the meter. 00:00:04.233 — Punches, kicks and specials keep moving. They do not trigger a portrait card. 00:00:08.467 — Nia’s named Super. 00:00:09.667 — 0.9s of game time. Slowed 4×: enter, hold, exit. 00:00:13.667 — The fight resumes. One Super activation follows. 00:00:19.133 — Ren has his own move-specific portrait. The attack follows the introduction. 00:00:26.733 — 20 unique portraits: 15 fighters, 5 bosses. Samples shown; the full roster was tested. 00:00:33.633 — Bosses have their own Super identity. Original-game footage from the deployed build. 00:00:40.533 — Both committed identities appear. Same-frame keyboard inputs are simulated. 00:00:46.867 — Original designs and artwork by Keyeske Yamada 00:00:50.867 — Game made completely in Codex GPT 6.1 SOL 00:00:54.867 — Music scores by Codex, remixed in Suno Production notes: Fresh actual-game browser rendering. Practice UI prefills and replenishes meter and health; matches reset between demonstrations. Nia’s recorded introduction is shown at 4× slow motion for inspection; all other footage is real-time. The simultaneous keys are deliberately browser-dispatched. Existing verified Codex score remixed in Suno is added as music; no game-SFX or microphone claim. The film shows four individual identities plus Nia/Ren together; all 20 identities were separately tested live. At 320px, the existing HUD still crowds part of the banner and portrait; separate viewport-emulation tests, not physical-phone footage.