OVER THE SHOULDER, INTO THE STREET Fighting in the Streets — development journal 00:00:00,000 — Over the shoulder. Into the street. 00:00:03,500 — Back + Throw. Both player slots. 00:00:07,000 — 1/3-speed replay. Grab to release. 00:00:10,000 — 135 damage. On floor contact. 00:00:13,000 — Defensive fall: 67 net damage. 00:00:16,500 — Chair victims stay grounded. 00:00:20,000 — Seated thrower: rimlock retained. 00:00:23,000 — New overhead art: Nia + Ren. 00:00:26,000 — Original designs and artwork by Keyeske Yamada. 00:00:29,000 — Game made completely in Codex GPT 6.1 SOL. 00:00:32,000 — Music scores by Codex, remixed in Suno. Production notes: Fresh local Chrome captures from the frozen tested candidate on port 8793. Scripted native keyboard drives Practice; the public engine prepares close spacing before each capture and disables health/meter refill. The film is the actual 960 x 540 game canvas without the HTML HUD. No source-game capture audio, microphone, narration or copyrighted reference-game footage is used. The final soundtrack is the verified existing Lastlight stage arrangement remixed in Suno. Nia’s first throw is replayed once at one-third speed in a labeled actor crop; all other gameplay plays at recorded speed. No combat pose, trajectory or contact effect is composited or invented during editing. Captures request 30 fps; machine load affects cadence. Final output is 30 fps. Physical phone/controller and competitive-balance testing are not claimed. Current limits: Nia and Ren have the new dedicated overhead poses. Other standing fighters reuse existing grapple artwork; chair victims use an upright grounded transfer, and seated throwers keep Rimlock Turn. Current damage is 135, defensive-fall refund 68, net 67. Physical phones/controllers, microphone narration and human competitive balance were not tested in this film.