THE MAKING OF A NEW GENERATIONIN DEVELOPMENT · FIELD NOTES

BEHIND THE FIGHT

FIELD NOTES.

The illustrations. The system. The next generation.
A record of Fighting in the Streets 2.5 as it takes shape.

Back to 2.5

A NEW CHAPTER

A new generation
takes the streets.

Fifteen new adult fighters take the lead. The original cast returns as separately selected jump-in assists, with refreshed looks that keep their identities intact.

Initial development checkpoint · A work in progress

Fighting in the Streets 2.5 is a separate game built from the original game's combat system. Its new cast shares gameplay roles and home districts with the original fighters, while introducing new names, faces, silhouettes, outfits and motivations.

The returning 15 human characters have the same canonical ages and identities. Their new appearances express confidence and a change of wardrobe. They are assist-only in this edition. Five refreshed Demon Lord forms occupy the opponent slots.

DRAWING THE NEXT CHAPTER

Meet the new wave.

Checking concept illustrations…

The gallery checks the actual image files available with this build. A finished concept image is a character-design milestone; it does not mean that a full move sheet, animation set or balance pass is complete.

Full-body concept illustration of Mara Vale.
MARA VALE Boxing with step feints
Full-body refreshed concept illustration of returning assist Nia Brooks.
NIA BROOKS Returning jump-in assist
Explore every character

STILL IN THE WORKSHOP

The work ahead.

  • Dedicated 2.5 move sheets and animation need further work.
  • Combat balance, assist timing and the Demon Tour need continued testing.
  • Inherited stage artwork remains part of this early build.

Play the early build to see the current implementation. This journal separates what is available from what is still planned.

PLAY EARLY BUILD Magisoft developer log ↗